Does look a little weird with characters not changing directional-facing. I might want to add that in if I get a chance.
Edit: 15 minutes of fiddling with transform.Rotate and now everyone walks facing the direction they are going.
Also, new mechanic: The enemy will target (at random) one of the two characters closest to them to attack. So movement is important in which side of your party faces the enemy. There is no way to rotate the party, so you'll have to take that into consideration when fighting enemies.